Clifford A. Reiter
Fractals, Visualization and J, Second Edition
Jsoftware, Toronto, August 10, 2000
ISBN 1-895721-18-0
 
 
Table of Contents
Preface 1
Getting Ready: Script and Image Files 3
1 Introduction to J and Graphics	5
- Some Arithmetic with J	 5 
- Lists, Arrays and Trigonometric Functions 7 
- Experiment: Plotting Polygons 10 
- Constructing Arrays 13 
- Experiment: Creating a Raster Image 15 
- Object versus Raster Graphics 16 
- Defining Functions 17 
- On Language 22 
- Fancier Nouns and Array Computation	 24 
- Exercises 27
2 Object Graphics and Fractals	35
- Function Composition and Change of Coordinates.	35 
- Experiment: Plotting Time Series, Functions and Curves	39 
- More Function Composition	44 
- Experiment: The Koch Snowflake	49 
- Transformations of the Plane and Homogeneous Coordinates	52 
- Experiment: Transformations and Animations	57 
- Gerunds and Multiplots	61 
- Experiment: Collages of Transformations	64 
- Simple Verbs	67 
- Exercises	70
3 Fractal Time Series	77
- Statistics and Least Squares Fit	77 
- Experiment: Plot Driver	81 
- Random Walks	83 
- Experiment: Observing Trends	86 
- R/S Analysis, the Hurst Exponent, and Sunspots	90 
- Autocorrelation Functions	96 
- Experiment: Random Midpoint Displacement	99 
- Experiment: Fractal Forecasting	102 
- Exercises	107
4 Raster Graphics and Fractals	113
- The RGB Color Model	113 
- Experiment: Inner Product Fractals	116 
- Agenda and the Hailstone Function	122 
- Experiment: Probabilistic Iterated Function Systems	124 
- Remarks on Iterated Function Systems	129 
- Weighted Selection of Random Transformations	131 
- Experiment: The Chaos Game	133 
- Fractal Dimension	139 
- Fractal Dimension via Box Counting	145 
- Exercises	147
5 Chaotic Attractors and Symmetry	155
- Experiment: The Logistic Function and Plotting Frequency of Visitation	155 
- Adverbs and Conjunctions	161 
- Chaotic Attractors in the Plane	165 
- Cyclic and Dihedral Symmetry	177 
- Iterated Function Systems with Hyperbolic Symmetry	183 
- Frieze Patterns	192 
- Experiment: Crystallographic Symmetry on a Square Lattice	198 
- Crystallographic Symmetry on a Hexagonal Lattice	203 
- Experiment: Attractors Near Forbidden Symmetry	210 
- Exercises	213
6 Automata and Image Processing	 221
- One Dimensional Automata	 221 
- Fuzzy Logic and Fuzzy Automata	226 
- Experiment: The Game of Life	232 
- Creating Animation Files	236 
- Experiment: Full Color Images	238 
- Experiment: Filters for Image Processing	242 
- Fast Fourier Transforms and Diffraction Patterns	245 
- Experiment: Removing Motion Blur	249 
- Image Cross-Correlation	252 
- Exercises	255
7 Complex Dynamics and Contour Plots	259
- Experiment: Contour Plots	259 
- Plasma Clouds	262 
- Inverse Iterated Function Systems	263 
- Experiment: The Julia Set	267 
- The Mandelbrot Set	269 
- Newton's Method in the Complex Plane	271 
- Exercises	276
8 Visualization in Three Dimensions	279
- Experiment: Transformations in Three Dimensions	279 
- Orthogonal Projection	283 
- Experiment: Painter's Algorithm and Surface Plotting	286 
- Perspective Projections	288 
- Iterated Function Systems in 3-Dimensions	291 
- The Lorenz Attractor	293 
- Exercises	295
9 Ray Tracing	299
- Experiment: Introduction to POV-Ray	299 
- Experiment: The Menger Sponge	304 
- Animation	308 
- Time Evolution of the Game of Life	309 
- Rendering Surfaces	314 
- Experiment: A Fractal Mountain	316 
- Experiment: Collages Revisited	319 
- Experiment: High Dimensional Sierpinski Fractals	323 
- Hyperbolic Symmetry Revisited	330 
- Exercises	334
10 GUI Programming and Open GL	269
- Open GL Experiment	337 
- GUI Programming	341 
- A Glance at Open GL	346 
- Experiment: The Menger Sponge	350 
- Experiment: A Surface from Polygons	351 
- Exercises	352
Color Plates	355
Bibliography and References	365
Index	371