Fractals, Visualization and J
Fourth edition, Parts 1 and 2

This book introduces readers to visualizing objects graphically. Many fractals are studied along the way and J is introduced as needed. This gives an engaging introduction to fractals and chaos in particular and visualization in the broadest sense. Many rich mathematical ideas are investigated along the way. Several sample sections are available below the Table of Contents.

Part 1

Available:
Perfect bound
ISBN 978-1-329-87355-1

Or as a:
PDF
ISBN 978-1-329-92666-0

77k

Part 2

Available:
Perfect bound
ISBN 978-1-365-72803-7

Or as a:
PDF
ISBN 978-1-365-73923-1

77k

Table of Contents Part 1

Sample Sections:
1.1 Some Arithmetic with J

Section 1.1 incorporates more discussion (compared to previous editions) of simple J parsing rules with illustrative tables.

2.8 Experiment: Collages of Transformations

Section 2.8 is a classic section where J's gerunds and high dimensional arrays are used gracefully to create beatiful fractals.

3.8 Experiment: Forecasting via Best Analogs

The forecasting method has been substantially simplified from earlier editions while its startling effectiveness remains.

4.8 Exercises

There is a rich selection of exercises in the Iterated Function Systems chapter.

5.7 Inverse Iterated Function Systems

Section 5.7 is a classic section giving a different view of iterated function systems that is offers colorful enhancements. This section also prepares the way for complex escape time images.

6.2 Experiment: Julia sets for Elliptic Curves

A new section with complex escape time images using functions rarely seen.

7.6 Experiment: The Hodgepodge Rule

A section that models infections in space and time and under some circumstances self-organizes spiral structures.

Table of Contents Part 2

Sample Sections:
8.4 Experiment: Color Spaces

Section 8.4 discusses various color space models and illustrates making improvements to images in those spaces.

9.8 Experiment: Crystallographic Symmetry on a Square Lattice

Section 9.8 develops techniques for creating chaotic attractors on a square lattice.

10.3 Experiment: Painter's Algorithm and Surface Plotting

A surface is rendered by projection and plotted by showing most distant polygons first.

11.5 Cyclic Cellular Automata

Cellular automata in three dimensions that self organize are developed.

12.1 Experiment: Visual Form for Exploring Palettes

Section 12.1 introduces a form that allows for palettes to be edited. It is useful as a utility for making aesthetic chaotic attractors from those in Chapter 9 and provides a working example for the discussion of developing forms in JQT.